- perhaps design's greatest flaw is in its attempt to make things precious
- it loses sight of the true goal of making things seamlessly integrated into the everyday
- the best designs are the ones that become banal
- if it were really great design then we wouldn't be needing cases to protect its preciousness
- if it were really great design then we wouldn't even realize it's there
- its preciousness is narcissistic and egotistical/ self-centered in nature
Showing posts with label Architecture and Design. Show all posts
Showing posts with label Architecture and Design. Show all posts
Monday, April 18, 2011
Flaws of Design
Thursday, September 9, 2010
Detroit Lives
Nothing makes me more excited than when things are happening. When out of death and decay comes life. That is exactly what seems to be going on in Detroit. What I love about this film is that it gives hope. One of the memorable lines in the movie is where a fella says that in an established city like New York City its hard to have a say, but in Detroit, people like 'starving artists' can really treat the city like a blank canvas and make it a more human place to live versus the post-industrial freeways that have divided and conquered the land.
for all parts visit http://www.palladiumboots.com/exploration/detroit
Labels:
Architecture and Design,
art,
capitalism,
city,
city model,
community,
Detroit,
Environment and Nature,
films,
self-governance,
suburbia,
urban issues,
urban planning,
urban spaces,
urbanization
Saturday, July 31, 2010
Remodeling Suburbia: Rerouting Classic, Car-Centric Design

The modern city is, for the most part, built around cars. We build enormous elevated roads and huge parking structures to accommodate our vehicles, but at what cost to the urban landscape and to our own well-being? These 10 visionary designs seek to re-imagine what the city of the future might look like if we stop catering our living spaces to cars…and start designing them for people. See more.
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